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Glossary - Terms and Definitions

Object Focus

       

Only one object on your Desktop can have the focus at any given point in time. Generally within CFSPoker the focus object is a pushbutton. The pushbutton can easily be recognized by a highlighting color that differentiates it from the other pushbuttons that are visible. The highlighting color will vary depending on the background color currently in use.

An object being enabled or disabled should not be confused with an object having the focus. Disabled objects in CFSPoker are set to a dull color that makes them obvious by their lack of color or intensity when compared to the same kind of object that is enabled.

Example

button3

Note:  
In the above example, the Quit, Bet 1 Unit, and Bet Max Units pushbuttons are enabled which is indicated by their color in comparison to the Deal / Draw pushbutton which is disabled. The Bet Max Units pushbutton has the focus which is indicated in the above example by the color blue.

Only an enabled object can receive the focus.


   Mouse button 2 use  |  Options notebook page
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The line above the Backward and Forward pushbuttons (destination line) identifies the respective subjects.
(For comfortable viewing, set your Web browser wide enough so the destination line is not split, and set the font size to normal.)


This document was converted from IPFC source with a proprietary program from C F S Nevada, Inc.
This URL is: <http://www.cfsrexx.com/CFSPoker/ObjectFocus.html>
© 1995-1997 by C F S Nevada, Inc.
Last update: 11 September 1996

o C F S Nevada"s home page <http://www.cfsrexx.com>.