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Additional Information About CFSPoker

Software

Program files included with, or created by, CFSPoker

The following files are included with, or created by, CFSPoker:

BigHand.WAV
This sound file is played when a winning hand pays 200 or more units.

CFSGames.CMD
This source REXX program is used to process the CFSPoker.GAM file which contains the game and payoff definitions. This program should not be modified as it is called by CFSPoker whenever Game maintenance is selected from the Game selection entry on the menu bar.

CFSGames.ERR
This log file is created when CFSGames.CMD is run and an error is found in the CFSPoker.GAM file - the file containing the game criteria.
Notes:  
Any previous copy of the file is deleted each time CFSGames.CMD is run.

The program is provided in source form for reference use only. Altering this program can cause CFSPoker to fail when Game maintenance is selected.

CFSPoker.EXE
This is the main video poker program file.

CFSPoker.GAM
This file contains all the game definitions used by CFSPoker. Instructions are provided so that you can add or remove any game definitions.

CFSPoker.HLP
The Help & Information data in .HLP format for assistance while playing CFSPoker..

CFSPoker.INF
The Help & Information data in .INF format for use with the OS/2 Information Presentation Facility's OS/2 VIEW program.

CFSPoker.KEY
This enabling key file must be purchased to re-enable the game after the bonus credits distributed with the game diminish to 0.

CFSRoyal.DAT
This encoded file is created in the CFSPoker directory when you make a Royal Flush (no wild cards). To receive any promotional bonus awards in effect at the time the natural Royal Flush is made (see http://www.cfsrexx.com), the file must be sent to C F S Nevada, Inc. via postal mail on diskette at:
   953 E. Sahara Avenue, Suite 9B
   Las Vegas, Nevada   89104-3012
   Voice:         +1-702-732-9616
   FAX:           +1-702-732-3847
   CompuServe:         71154,2002
   E-mail:   CFSPoker@cfsrexx.com
or as a binary file via Compuserve E-mail to the CompuServe address shown above, or it can be renamed and uploaded, via anonymous FTP as a binary file, to ftp.cfsrexx.com/incoming. It must be transferred as a binary file. UUencoded files will not be accepted.

If you are going to upload the file to C F S Nevada, Inc.'s FTP server, please be sure to rename it to a file name of your choice so that it will not conflict with any other Royal Flush files present in the incoming directory or yours may be lost. The file name may be any number of characters up to 50 and may contain mixed case alphabetic characters and numbers.

Note:  
This file is overwritten with updated information each time a natural Royal Flush is made.
CFSRoyal.WAV
This sound file is played when a winning hand pays more than 250 units.

CFSSetup.EXE
This file contains the installation program used to install CFSPoker to a directory of your choice along with building the CFSPoker Desktop object.

CFSStart.EXE
The initialization program.

CFSStart.WAV
This .WAV file is played during startup while the game table is being built and CFSPoker is being initialized.

CFS-nnn.BMP and other bitmaps
CFSPoker utilizes bitmap (.BMP) files for its graphics.

Graphics displayed while the game window is being constructed are distributed as separate bitmap files with a naming convention of CFS-nnn.BMP (case is irrelevant). They reside in the directory where CFSPoker was installed. These distributed .BMP files are sequentially numbered beginning with 001. The sequence number of the files governs their display sequence. Gaps in the numbers is permitted. If all of the .BMP files are deleted, there will not be any graphic images while the program is loading and there will be unattractive outlines on the initialization screen.

Size-specific card back bitmaps distributed with CFSPoker have a file name whose first four characters match the horizontal video resolution used by CFSPoker.

All other bitmaps in the CFSPoker directory are considered eligible for display as card back selections. Therefore, you should not keep unneeded .BMP files in the CFSPoker directory as it will have a negative performance impact. If you create your own bitmaps for use as card back selections, you should delete the distributed generic card back bitmaps.

CFSPoker is distributed with 2 card back bitmaps for each common video resolution. The first 4 characters of the file name represent the horizontal video resolution.

   nnnnBK00.BMP
   nnnnBK01.BMP
Those not applicable to your system can be deleted.

CFS-nnn.WAV
CFSPoker uses standard format .WAV files for audio.

The .WAV files that are used for the random sounds on winning hands are located in the directory where CFSPoker was installed and use a naming convention of CFS-nnn.WAV (case is irrelevant).

The distributed .WAV files are sequentially numbered beginning with 001; however, the sequence number of the files is irrelevant and any of the files could be deleted leaving a gap in the number without any ill effect. These files can be replaced or removed at the user's discretion. If all of these .WAV files are deleted, there will not be any random sound files available for winning hand designation.

Note:  
The .WAV file list that CFSPoker uses is only built when the game is being initialized.
Warning:  
An excessive number of these .WAV files can have a negative effect on the performance of the game.
Lattice.BMP
A generic card back bitmap.

MakeOBJ.CMD
This REXX program is used recreate the CFSPoker Desktop object if it becomes lost or corrupted. This program may be run as often as desired. It must be run from the directory where CFSPoker was installed.

MedHand.WAV
This sound file is played when a winning hand pays 25 or more units.

README.TXT
This ASCII file contains instructions for installing the program along with any last minute changes to the instructions for the use of the program.

UnderCon.WAV
This sound file provides the audio used while the game window is under construction.

WarpConn.BMP
A generic card back bitmap.

Weave.BMP
A generic card back bitmap.

WinHand.WAV
This sound file is played for all small winning hands when Random sounds on winning hands has been turned off.

REXXLIB.DLL & VROBJ.DLL
CFSPoker is distributed with two DLLs (Dynamic Link Library) modules. REXXLIB, (distributed with the permission of Quercus Systems) and VROBJ.DLL (the VX-REXX run time module) must reside in either the directory where CFSPoker is installed or any other directory which is specified in your LIBPATH statement in CONFIG.SYS. In order for the DLLs to be recognized in the current directory, your LIBPATH statement must contain a period.

Dump files (*.DMP)
In the event of a trap condition in any of the programs which make up CFSPoker, a .DMP file is created with a file name the same as the name of the program phase that failed. The possibilities include:
   CFSGames.DMP
   CFSPoker.DMP
   CFSSetup.DMP
   CFSSound.DMP
   CFSStart.DMP
Uninstalling CFSPoker

To uninstall and remove CFSPoker from your system, simply delete the files in the directory where you installed the program and then remove that directory (assuming that CFSPoker is in its own directory). Also, you can delete the CFSPoker object (OBJECTID=<CFSPoker>) from your Desktop or wherever you put it.


                           Hardware  |  Creating your own card back bitmaps
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This document was converted from IPFC source with a proprietary program from C F S Nevada, Inc.
This URL is: <http://www.cfsrexx.com/CFSPoker/Software.html>
© 1995-1997 by C F S Nevada, Inc.
Last update: 11 September 1996

o C F S Nevada"s home page <http://www.cfsrexx.com>.