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Program files included with, or created by, CFSPoker
The following files are included with, or created by, CFSPoker:
- BigHand.WAV
- This sound file is played when a winning hand pays 200
or more units.
- CFSGames.CMD
- This source REXX program is used to process the
CFSPoker.GAM file
which contains the game and payoff definitions. This program should not be
modified as it is called by CFSPoker whenever
Game maintenance
is selected from the Game selection entry on the
menu bar.
- CFSGames.ERR
- This log file is created when
CFSGames.CMD
is run and an error is found in the
CFSPoker.GAM
file - the file containing the game criteria.
- Notes:
- Any previous copy of the file is deleted each time CFSGames.CMD is
run.
The program is provided in source form for reference use only.
Altering this program can cause CFSPoker to fail when Game
maintenance is selected.
- CFSPoker.EXE
- This is the main video poker program file.
- CFSPoker.GAM
- This file contains all the game definitions used by CFSPoker.
Instructions
are provided so that you can add or remove any game definitions.
- CFSPoker.HLP
- The Help & Information data in .HLP format for assistance while
playing CFSPoker..
- CFSPoker.INF
- The Help & Information data in .INF format
for use with the OS/2 Information Presentation Facility's OS/2 VIEW
program.
- CFSPoker.KEY
- This enabling key file must be
purchased
to re-enable the game after the bonus credits distributed with the game
diminish to 0.
- CFSRoyal.DAT
- This encoded file is created in the CFSPoker
directory when you make a Royal Flush (no wild cards). To receive any
promotional bonus awards in effect at the time the natural Royal Flush is
made (see http://www.cfsrexx.com), the file must be sent to
C F S Nevada, Inc. via postal mail on diskette at:
953 E. Sahara Avenue, Suite 9B
Las Vegas, Nevada 89104-3012
Voice: +1-702-732-9616
FAX: +1-702-732-3847
CompuServe: 71154,2002
E-mail: CFSPoker@cfsrexx.com
or as a binary file via Compuserve E-mail to the CompuServe address shown
above, or it can be renamed and uploaded, via anonymous FTP as a binary
file, to ftp.cfsrexx.com/incoming. It must be transferred as a binary
file. UUencoded files will not be accepted.
If you are going to upload the file to
C F S Nevada, Inc.'s FTP server, please be sure to
rename it to a file name of your choice so that it will not conflict
with any other Royal Flush files present in the incoming directory or
yours may be lost. The file name may be any number of characters up to 50
and may contain mixed case alphabetic characters and numbers.
- Note:
- This file is overwritten with updated information each time a natural Royal
Flush is made.
- CFSRoyal.WAV
- This sound file is played when a winning hand pays
more than 250 units.
- CFSSetup.EXE
- This file contains the installation program used
to install CFSPoker to a directory of your choice along with building the
CFSPoker Desktop object.
- CFSStart.EXE
- The initialization program.
- CFSStart.WAV
- This .WAV file is played during startup while the
game table is being built and CFSPoker is being initialized.
- CFS-nnn.BMP and other bitmaps
- CFSPoker utilizes bitmap (.BMP)
files for its graphics.
Graphics displayed while the game window is being constructed are
distributed as separate bitmap files with a naming convention of
CFS-nnn.BMP (case is irrelevant). They reside in the directory where
CFSPoker was installed. These distributed .BMP files are sequentially
numbered beginning with 001. The sequence number of the files governs their
display sequence. Gaps in the numbers is permitted. If all of the .BMP files
are deleted, there will not be any graphic images while the program is
loading and there will be unattractive outlines on the initialization
screen.
Size-specific card back bitmaps distributed with CFSPoker have a file
name whose first four characters match the
horizontal video resolution used by CFSPoker.
All other bitmaps in the CFSPoker directory are considered eligible
for display as card back selections. Therefore, you should not keep unneeded
.BMP files in the CFSPoker directory as it will have a negative performance
impact. If you
create your own
bitmaps for use as card back selections, you should delete the distributed
generic card back bitmaps.
CFSPoker is distributed with 2 card back bitmaps for each
common video resolution.
The first 4 characters of the file name represent the horizontal video
resolution.
nnnnBK00.BMP
nnnnBK01.BMP
Those not applicable to your system can be deleted.
- CFS-nnn.WAV
- CFSPoker uses standard format .WAV files for
audio.
The .WAV files that are used for the
random sounds on winning hands
are located in the directory where CFSPoker was installed and use a naming
convention of CFS-nnn.WAV (case is irrelevant).
The distributed .WAV files are sequentially numbered beginning with
001; however, the sequence number of the files is irrelevant and any of the
files could be deleted leaving a gap in the number without any ill effect.
These files can be replaced or removed at the user's discretion. If all of
these .WAV files are deleted, there will not be any random sound files
available for winning hand designation.
- Note:
- The .WAV file list that CFSPoker uses is only built when the game is being
initialized.
- Warning:
- An excessive number of these .WAV files can have a negative effect on the
performance of the game.
- Lattice.BMP
- A generic card back bitmap.
- MakeOBJ.CMD
- This REXX program is used recreate the CFSPoker
Desktop object if it becomes lost or corrupted. This program may be run as
often as desired. It must be run from the directory where CFSPoker was
installed.
- MedHand.WAV
- This sound file is played when a winning hand pays
25 or more units.
- README.TXT
- This ASCII file contains instructions for installing
the program along with any last minute changes to the instructions for the
use of the program.
- UnderCon.WAV
- This sound file provides the audio used while the
game window is under construction.
- WarpConn.BMP
- A generic card back bitmap.
- Weave.BMP
- A generic card back bitmap.
- WinHand.WAV
- This sound file is played for all small winning
hands when
Random sounds on winning hands
has been turned off.
- REXXLIB.DLL & VROBJ.DLL
- CFSPoker is distributed with two DLLs
(Dynamic Link Library) modules. REXXLIB, (distributed with the permission of
Quercus Systems) and VROBJ.DLL (the VX-REXX run time module) must reside in
either the directory where CFSPoker is installed or any other directory
which is specified in your LIBPATH statement in CONFIG.SYS. In order
for the DLLs to be recognized in the current directory, your LIBPATH
statement must contain a period.
- Dump files (*.DMP)
- In the event of a trap condition in any of
the programs which make up CFSPoker, a .DMP file is created with a file name
the same as the name of the program phase that failed. The possibilities
include:
CFSGames.DMP
CFSPoker.DMP
CFSSetup.DMP
CFSSound.DMP
CFSStart.DMP
Uninstalling CFSPoker
To uninstall and remove CFSPoker from your system, simply delete the
files in the directory where you installed the program and then remove that
directory (assuming that CFSPoker is in its own directory). Also, you can
delete the CFSPoker object (OBJECTID=<CFSPoker>) from your Desktop or
wherever you put it.
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